The area will now consist of the entire world, minus Antarctica and is largely in thanks due to successfully porting over the Europa Universalis 4 map. One of the biggest key differences is that the map will no longer be restricted to Europe, northern Africa, the Middle East and/or India. Many new Terrain types such as Fertile Highlands, Alluvial Plains, Salt Flats and Oases have been added.Imperium Universalis will aspire to be different than most other modules featured for CK:II though it will at times share similarities. The sea provinces of the Mediterranean Sea and the Atlantic Ocean are separated from the sea provinces of Asia but can be connected later in the game with the Canal of the Pharaohs in Egypt. The map is currently made up off about 5400 provinces. The map size is about the same as the Europa Universalis map, it was created entirely from scratch for the mod and encompasses Europe, Asia and northern Africa. Generals have also been changed as they can now have a much higher amount of pips. Additionally some nation have access to special troops, such as Citizen Units for the hellenic world or War Elephants for the owners of elephants provinces. The Invasion CB allows instant annexation of the target country but is only available against much larger nations.Īrtillery has been replaced by skirmishers (archers), these are available from the start of the game but are equal to inantry in power. The aggressive expansion caused by the Casus Bellis changes according to the military skills of the ruler. This Casus Belli will "always" be there, ready for use against neighboring nations. The Border Conquest is for the direct annexation of provinces. The Hegemony Casus Belli will allow the player to vassalize other nations in their religous sphere. There are now three main Casus Bellis: Hegemony, Border Conquest and Invasion. Developing a province has been disabled instead the popultaion will now dynamically grow based on certain factors like terrain type, buildings and prosperity.įabricating claims has been disabled in Imperium Universalis. The Upper Class give a high amount of tax income but no production. The Commoner population are the skilled laborers who generate small amounts of tax income and mainly improve the production of a province. Tribal population represents the uncivilized and rural portions of your population, they do not give much monetary boni but give manpower, sailors, and land/naval force limit. These three classes give different modifiers according to their numbers. Main Features Development īase Tax, production, and manpower have been replaced by a population system: Upper Class population, Commoner population, and Tribal population.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |